If you've seen the Umineko fighting game, you can see that this is exactly the case. There are some really neat things they're able to do and complex poses they could nail (George's jumping attacks being examples), but all the characters look incredibly stiff to the point that I don't even like watching the gameplay.ILiekCorn wrote:Beoran wrote: On the subject of 3D I once tried a method where I made a cel shaded 3D model of one of my anime characters, animated it and then converted it into a series of 2D frames (like the original Mortal Kombat games) and put that into a 2D fighter engine. Color-wise it looked good, but the animations looked very stiff in contrast to the classic 2D characters, so it was quickly discarded. I know this isn't what you had in mind when you said "go 3D" but I'm just throwing it out there.
Regarding using 3D models as a base and drawing over, I've seen several games do this. The most extreme one was definitely a recent King of Fighters game; they have an entire website detailing the process. Admittedly, I still prefer hand-drawn to anything else, though. It's the same reason I like anime or classic Disney compared to CG movies - I love watching both kinds of movies, but artistically I'm much more interested in hand-drawn 2D stuff.