Ask!
Re: Ask!
Question for all of the developers:
Is there one single contribution that you made to the project that you can hold up and say, "this is what I am most proud of"?
For an artist, it might be a CG. For a writer, it might be a particular scene that they wrote. For delta, it might be a bit of backend magic that he worked. That stuff.
Is there one single contribution that you made to the project that you can hold up and say, "this is what I am most proud of"?
For an artist, it might be a CG. For a writer, it might be a particular scene that they wrote. For delta, it might be a bit of backend magic that he worked. That stuff.
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Re: Ask!
This will be the last question I have for all of the KS developers. No matter what task a person sets out to do, most often they end up stopping at some point through, whether it be boredom, procrastination or just relative depression at the failures necessary to achieve success.
Why did you all decide to start KS in the first place. What drove you to look at a scan of Raita's doujin page and think to yourselves; "I'm going to make that!" I'm not asking for the cheap, indirect answer of, "why not?", or "We Felt like it."
What seriously drove all of you to make this visual novel in the first place, going through so many experiences and spending 5 years of your life on?
Why did you all decide to start KS in the first place. What drove you to look at a scan of Raita's doujin page and think to yourselves; "I'm going to make that!" I'm not asking for the cheap, indirect answer of, "why not?", or "We Felt like it."
What seriously drove all of you to make this visual novel in the first place, going through so many experiences and spending 5 years of your life on?
- cpl_crud
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Re: Ask!
The tile game. It was such a small thing but it odo snaffected so many people. It was basically a variation of something most of us do anyway.Caesius wrote:Question for all of the developers:
Is there one single contribution that you made to the project that you can hold up and say, "this is what I am most proud of"?
For an artist, it might be a CG. For a writer, it might be a particular scene that they wrote. For delta, it might be a bit of backend magic that he worked. That stuff.
That or the problem is in your pants, but memory of who actually came up with it escapes me.
My Novel - Now available The Zemlya Conspiracy
Blog: http://cplcrud.WordPress.com
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<Suriko> Crud would be patting Hanako's head
<Suriko> In a non-creepy fatherly way
<NicolArmarfi> crud is trying to dress hanako up like miku and attempting to get her to pose for him in headphones and he burns money
Blog: http://cplcrud.WordPress.com
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<Suriko> Crud would be patting Hanako's head
<Suriko> In a non-creepy fatherly way
<NicolArmarfi> crud is trying to dress hanako up like miku and attempting to get her to pose for him in headphones and he burns money
Re: Ask!
At least I don't feel that way.Nagatoyuuki wrote:Did you ever feel that you wrote said stuff because you wanted to get your mind of KS for a while? Or as an embellishment on your understanding of your characters or motives?Aura wrote:Sure, we thought up and even wrote plenty of other stuff.Nagatoyuuki wrote:Question to any of the writers. Though I understand that your free time was mainly working on the project, as a writer myself must know; During development, or whilst planning out or writing scenes, did you ever get any ideas or inspiration for stories not related to KS?
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
The letter was added after Act 1 was released, so no.Caesius wrote:There is, however, the issue of the letter from Iwanako. Someone who has read through one of the other routes before getting on Emi's is likely to have a very different reaction to Hisao throwing away the letter. Was this considered?Aura wrote:The design of Act 1 was that unless you chased after Hanako/Lilly/Shizune, you'd probably end up with Emi. It doesn't mean that we meant players to read it first, however. The stories are not dependent on each other, they can be read in any order.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
A duck.McBaggin wrote:In your opinion Aura what would you imagine Rin dressing up?Aura wrote:http://shimmie.katawa-shoujo.com/post/list/halloween/1McBaggin wrote:What would each girl dress up as for Halloween ?
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
Twitter and the blog, most likely.OneSpecialDR wrote:Aura, I personally want to know. If I want to know what project you are doing next, how do I know about them?
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
I still think VNs are a pretty cool medium, so anything to make them more popular is a great thing.Yume wrote:At the moment Katawa Shoujo is ranked 6th for PC games on Gamestop.
How does it feel knowing that your team could very well be the catalyst that would bring the Visual Novel genre to much higher popularity in western nations?
Also, do you guys prefer happy endings or bittersweet endings? I haven't played all the routes yet to know what this game has, but from my experience with other VNs usually the true end is a happy end. I think that while happy ending would be the more popular ending, a bittersweet ending could leave a longer lasting impact.
If I had to choose, I'd probably prefer a bittersweet ending.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
Only when she's wearing her eau de bacon perfume.Guest wrote:Does Hanako taste like bacon? I have heard rumors to that effect.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
It is the full version, and may or may not be a part of the soundtrack that will be coming in the futureTriptotrno wrote:What is the name of Hanako's cutscene music, and where can I get a full version of it?
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
KS uses the Ren'Py engine.Swibble wrote:Sorry if this has been asked before, but did you program the game software from scratch? Other than common libraries or whatever.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
As for the DDL questions: we don't have any DDL mirror that we could link on the main site because it would get pummeled to oblivion immediately. The game is being mirrored in a whole bunch of places already though, so by some digging you can easily find a DDL source.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents