some stuff...
- corona borealis
- Posts: 19
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some stuff...
havent drawn in ages so these arent great, but i felt like sharing i guess.
http://img23.imageshack.us/img23/1066/hanako.jpg
http://img407.imageshack.us/img407/5645/lillyblush.jpg
http://img207.imageshack.us/img207/7/rint.jpg
http://img23.imageshack.us/img23/1066/hanako.jpg
http://img407.imageshack.us/img407/5645/lillyblush.jpg
http://img207.imageshack.us/img207/7/rint.jpg
Re: some stuff...
Not gonna lie; the first two are pretty bad. But the Rin one is fine.
You don't seem to be particularly good at drawing disembodied heads, so you should probably stick with full-body shots until you get better at heads and faces.
You don't seem to be particularly good at drawing disembodied heads, so you should probably stick with full-body shots until you get better at heads and faces.
Re: some stuff...
Wow, you kind of suck at faces. Type Moon does better faces than that.
Hell, I can MS Paint better faces than that.
The Rin one is actually passable though. My suggestion is to grab an anatomy book and start studying. As long as you try hard you should get good.
Possibly subjective opinions ahead. Ignore the following if you disagree with it, since this is just one man's advice.
Really though, western art is better to practice with than anime art. Compare these two random images from google and guess which one took more skill to draw (had to crop out a nipple on one of them). If you master western art, anime art shouldn't be too much of a problem for you.
When viewing this comparison, please keep in mind that these were the most detailed pictures to choose from within the first five pages (I know there are better ones to choose from). The point is that if you want to be skilled, try doing non-asian art first. Personally, I think too many people are trying to do anime art when it just doesn't suit them.
Hell, I can MS Paint better faces than that.
The Rin one is actually passable though. My suggestion is to grab an anatomy book and start studying. As long as you try hard you should get good.
Possibly subjective opinions ahead. Ignore the following if you disagree with it, since this is just one man's advice.
Really though, western art is better to practice with than anime art. Compare these two random images from google and guess which one took more skill to draw (had to crop out a nipple on one of them). If you master western art, anime art shouldn't be too much of a problem for you.
When viewing this comparison, please keep in mind that these were the most detailed pictures to choose from within the first five pages (I know there are better ones to choose from). The point is that if you want to be skilled, try doing non-asian art first. Personally, I think too many people are trying to do anime art when it just doesn't suit them.
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These fermions smell positively ionic.
Re: some stuff...
you know tis true i supose by just looking at it that a lot more skill and work went into the top one but why even when you know that does the anime one seem to look better more appealing to the eye i supose
in the wise words of Jack O'neill ..."what?"
Re: some stuff...
Oh yeah, don't get me wrong. The anime shit is cute, and therefore more appealing to the eye in most cases.
But the way I see it is that that's all it has going for it. It's just cute artwork.
But the way I see it is that that's all it has going for it. It's just cute artwork.
These fermions smell positively ionic.
- corona borealis
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Re: some stuff...
Nice, but emi seems to be wearing football shoulder pads underneath her robe.
<!Aura-> I did a line of powdered fig dust mixed with high grade blow from the ass of a supermodel wearing a Misha kigurumi at the party yesterday
<buckingham> it is not my fault you all have awful fucking taste
[17:42:51] <!Delta_Kurshiva> no fun allowed
<buckingham> it is not my fault you all have awful fucking taste
[17:42:51] <!Delta_Kurshiva> no fun allowed
- corona borealis
- Posts: 19
- Joined: Thu Sep 03, 2009 6:32 pm
- Location: Los Angeles
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Re: some stuff...
something different from what I've posted before. enjoy? i guess...
http://i658.photobucket.com/albums/uu30 ... ou/hko.jpg
http://i658.photobucket.com/albums/uu30 ... ou/hko.jpg
Re: some stuff...
Maybe I'm just not as harsh a critic as most of the people here, but I like a lot of what you've posted. Your Hanakos especially have some really interesting stylization that's different from a lot of the normal anime-type stuff you see around here. I would definitely recommend studying up on anatomy though (or continuing to); I know just trying to copy photographs or other drawings has helped me quite a lot to recognize what sorts of proportions and angles look most natural.
- EternalLurker
- Posts: 459
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Re: some stuff...
(-.-) Read first, complain later. He was reviving his own art thread so he wouldn't have to make a new one.
Re: some stuff...
Hihi!
Its always nice to see people drawing fanart. But yes, there is some work to be had with your proportions. I personally also need a lot of work on mine too, but thats another story.
If time and patience permits, go look up anatomy books by Andrew Loomis (for nice, stylistic fashion figures, a personal favourite when starting out), Vil ppu (recommended when you know more about anatomy), Burne Hogarth (definite must for poses), Bridgman (Not my liking, but still pretty useful) and other illustrators like Marko, Phil Noto, Tatsuyuki Tanaka, etc. (When you're just plain bored of drawing anatomy studies, you can use these as clothed character studies which will be a whole lot of fun.) Oh, and Alex Ross, the god of super-lifelike superhero paintings... Trust me.... (Check out his graphic novel, Kingdom Come)
Now I know you're wondering: "This isn't anime style." In that case...
You can study:
Kawashita Mizuki (Awesome, cute babes galore)
Yamashita Shunya (Semi-naked chicks with swords and stuff)
Hyung Tae Kim (Korean, but all the same... )
Face-wise, you might want to study Gary Faigin's "Facial Expressions".
And the ultimate best of studying anatomy.... PORN! (Check out Riko Tachibana for a great figure, Mihiro Taniguchi, Asakura You for girly tits and faces)
All the best and Cheers!
Its always nice to see people drawing fanart. But yes, there is some work to be had with your proportions. I personally also need a lot of work on mine too, but thats another story.
If time and patience permits, go look up anatomy books by Andrew Loomis (for nice, stylistic fashion figures, a personal favourite when starting out), Vil ppu (recommended when you know more about anatomy), Burne Hogarth (definite must for poses), Bridgman (Not my liking, but still pretty useful) and other illustrators like Marko, Phil Noto, Tatsuyuki Tanaka, etc. (When you're just plain bored of drawing anatomy studies, you can use these as clothed character studies which will be a whole lot of fun.) Oh, and Alex Ross, the god of super-lifelike superhero paintings... Trust me.... (Check out his graphic novel, Kingdom Come)
Now I know you're wondering: "This isn't anime style." In that case...
You can study:
Kawashita Mizuki (Awesome, cute babes galore)
Yamashita Shunya (Semi-naked chicks with swords and stuff)
Hyung Tae Kim (Korean, but all the same... )
Face-wise, you might want to study Gary Faigin's "Facial Expressions".
And the ultimate best of studying anatomy.... PORN! (Check out Riko Tachibana for a great figure, Mihiro Taniguchi, Asakura You for girly tits and faces)
All the best and Cheers!
- corona borealis
- Posts: 19
- Joined: Thu Sep 03, 2009 6:32 pm
- Location: Los Angeles
- Contact:
Re: some stuff...
Thanks for all the feedback.
I've read dynamic anatomy by Hogarth and while It makes perfect sense when read I just can't seem to apply it unless the book is right in front of me which is pretty botersome. I've also got some books by Loomis on perspective but I haven't gotten aroud to them yet.
posemaniacs.com has a random image viewer that I use daily set at 30 seconds and so far I think thats helping me the most.
On another note:
more stuff
I've read dynamic anatomy by Hogarth and while It makes perfect sense when read I just can't seem to apply it unless the book is right in front of me which is pretty botersome. I've also got some books by Loomis on perspective but I haven't gotten aroud to them yet.
posemaniacs.com has a random image viewer that I use daily set at 30 seconds and so far I think thats helping me the most.
On another note:
more stuff
Re: some stuff...
3 things: Line quality, anatomical structure (for the bones, then the muscle) and NO FANART.
I know it sounds harsh, but you need to stop drawing fanart for awhile. And yes, you really need to draw those Loomis and Hogarth figures right in front of you (NO TRACING!!!).
1: Line Quality: Is not simply the cleanliness of your work. It is the thickness and flow of your lines. If you look at the above mentioned folks, you will notice that some lines are thicker than others. This is because of the heaviness of the shadows falling on that side of the mass. When two blobs contact each other, the contact lines are going to be thicker than those that are less influenced by the shadows. You must think carefully on this.
2: Structure, structure, structure. Even Super Deformed characters had a series of structures to follow. Balance is also important on them. Strong suggestion for understanding balance would be to look up Disney books like "The Illusion of Life".
3: No fanart: Unless it is studies of other people's work (to which you must credit them). Otherwise, resist the temptation for coming up with your own poses and angles for at least several weeks till you have some inkling of all mentioned above.
Any skill to learn is bothersome. That's why they are respected.
I know it sounds harsh, but you need to stop drawing fanart for awhile. And yes, you really need to draw those Loomis and Hogarth figures right in front of you (NO TRACING!!!).
1: Line Quality: Is not simply the cleanliness of your work. It is the thickness and flow of your lines. If you look at the above mentioned folks, you will notice that some lines are thicker than others. This is because of the heaviness of the shadows falling on that side of the mass. When two blobs contact each other, the contact lines are going to be thicker than those that are less influenced by the shadows. You must think carefully on this.
2: Structure, structure, structure. Even Super Deformed characters had a series of structures to follow. Balance is also important on them. Strong suggestion for understanding balance would be to look up Disney books like "The Illusion of Life".
3: No fanart: Unless it is studies of other people's work (to which you must credit them). Otherwise, resist the temptation for coming up with your own poses and angles for at least several weeks till you have some inkling of all mentioned above.
Any skill to learn is bothersome. That's why they are respected.