Captain Niggawatts wrote:Ricardo Nation wrote:
Nice sketches.
I don't think there is development yet, but I could be wrong. Don't start spriting unless you know for sure this is going ahead with Mugen, as you need whatever work you do to fit into the native res of the engine. I think you and Snicket are the only people with technical skill who have expressed interest in this project so far, though, so it's probably a choice that comes right down to you guys. I'd say rough up an engine, get one character very loosely roughed out, and see if even that can anywhere. A "proof-of-concept" showing this has enough traction to even get that far could attract more attention.
No, if you do sprites, even if nothing comes from it, you still have the sprites themselves, which are roughly 50% of the work right there. Either way, focus on finishing one entire set of sprites before moving on to any other stages, that way if a coder takes interest, they won't be left holding half a sprite set.
Both good points. I'd kinda like to work with something better and more current than Mugen (somebody mentioned compatibility issues a while back?), but it's the only platform I know of that has really strong potential at the moment. I haven't played on it in years, though, so I'll look into that res check. Regarding skills, I have to admit the only fighter I own is BlazBlue. My friends are mostly into FPS and RTS so my attempts to master a 2D fighter are usually short lived, and to that end I hope to have some support from you guys regarding move sets and character balance.. playtesting junk I guess, if this gets off the ground. Fighters is going to be something I try to tackle again during the summer.
Shizune or Emi will probably be the first set. The styles discussed for them match mine well enough so I'll have a bit of direction while creating them. Was a Taokaka player. (: Would be Emi hands down if not for the issue of prosthesis in the animation. [edit: that's actually just a small design hurdle. I suppose I'll gather the attacks discussed for her and determine the best-suited legs that way.]
And regarding styles, if anyone has examples of characters from other games with a style that matches one of our girls I'd appreciate names and youtube links or something. Hanako is a character I'll struggle with a lot since it sounds opposite of the rushdown style I usually enjoy. Also could use some more direction of the paint-throwing Rin style. I just keep thinking of Tao throwing bowling balls. Loved the Tony Jaa clips, and that influence will be in there, but the paint is definitely more in-character.