Some of my ideas for moves and such.
Specials
Rin
Paint Slick - Rin kicks over a can of paint. The resulting puddle will slip up anyone unfortunate enough to try and walk on it. Has no effect on Emi. Dries up after a short time. The can and dried puddles remain until the end of the round.
Paint Splash - Rin splashes paint in her opponent's eyes, blinding them temporarily. Blinded enemies can only move at half speed, and cannot attack, block or jump. Has no effect on Lilly. If the splash misses it's target, it splatters on the floor instead, and stays there until the end of the round.
Brush Toss - Rin throws a paintbrush (using her feet of course) which deals a bit of damage to any enemy it hits. The brush falls to the ground after it hits something, and stays there until the end of the round.
Voodoo Portrait - Rin produces a canvas and begins to sketch a likeness of her opponent upon it. If she is allowed to finish the portrait (she can be stopped by simply attacking her) then any damage done to the painting will be dealt to the target as well. The victim may attack the painting as well, but will still be damaged in turn by doing so. After receiving a certain amount of damage, the paining falls over and may no longer be attacked, although it stays there until the end of the round.
All paint splashes and splatters are randomly colored, so by the end of the round the floor should be quite colorful.
There's a reason for this mess staying there, which I'll get to later.
Kenji
Strangling Scarf - Kenji throws out one end of his scarf to ensnare his enemy. The target is strangled, dealing damage, and dragged into melee range, where they are helpless to defend against Kenji's next attack. After being released from strangulation, the victim is unable to use special attacks for a short time. This additional effect does not apply to Shizune.
Thwart the Snipers - Kenji erects a curtain that blocks all projectiles. Does not stop opponents from passing through. Falls apart after a short time.
Drunken Rage - Kenji chugs a bottle of whiskey, causing him to temporarily lose all sense of reason. In this state, his attacks do significantly more damage, but he also takes steady damage from alcohol poisoning. This move may be performed while already in a Drunken Rage, prolonging and amplifying both its positive and negative effects. However, the increased damage effect is amplified additively while the poisoning effect increases exponentially.
Mad Rant - Kenji pulls out a megaphone and preaches his anti-feminist philosophy to anyone within range. Effected enemies are temporarily unable to act as they ponder his theory. Has no effect on Shizune or Rin. Cannot be used while Drunken Rage is in effect.
Misha
Drill Vortex - Misha throws one of her hair drills, creating a small tornado that deals damage to anyone in its path. In addition, the vortex sucks up any projectiles it encounters and adds them to the damage it deals to its next victim.
WAHAHAHA! - Misha spouts her signature boisterous laughter, stunning any nearby opponents for a short time. Has no effect on Shizune.
Hanako
Castling - Hanako jumps backwards and recovers some health. Can only be used once per round.
En Passant - Hanako teleports a short distance to appear behind her target and attack, damaging and knocking the opponent into the air.
Checkmate - Hanako summons a random giant chess piece which moves across the stage according to the rules of movement for that piece. Only one chess piece may be summoned at a time. The chess piece is destroyed if it is hit by any enemy attack.
Pieces Hanako can summon:
Pawn - Most commonly summoned. Starts at one side of the stage and slowly advances across the floor in short hops. Does not deal damage, but will be promoted to random higher piece if it reaches the other end of the stage before it is destroyed.
Knight - Much less common than the Pawn. Moves in long jumps, similar to a pawn, but longer and higher. Deals a little damage if it hits an enemy, and pins them in place if it lands directly on them. Makes two passes across the stage.
Bishop - Less common than the Knight. Bounces diagonally around the stage dealing damage to any enemy it strikes. Destroyed after a few bounces.
Rook - About as common as the Bishop. Slides across the floor at high speed, damaging all enemies in its path and knocking them into the air.
Queen - Very rare. Quickly homes in on the nearest enemy and deals a lot of damage if it hits them. Destroyed once it makes a successful attack.
I like the chess theme for Hanako. Fire is fitting for her, but fire-based characters have already been done to death. I'd like Hanako (well, all the characters really) to have more moves based on their personality and interests than just their disability.
Finishers
Rin
Living Mural - You know how all of Rin's moves I mentioned earlier leave stuff lying around? The more of that stuff there is, the more powerful this move becomes. Rin brings it all to life in the form of abstract beasts and cubist monstrosities which lay waste to her enemies. The paint is washed away after the Living Mural runs its course, so Rin may use this move multiple times in one round, but must start over from scratch each time.
In a Rin vs Rin fight, only the paint produced by the Rin who performs the Living Mural will be used.
Shizune
Ultimate RISK - Shizune calls in an army of
cavalry and cannons to destroy her opponent. Deals very high damage, but reduces Shizune to 1% health, so if the opponent doesn't die, she's in trouble.
Hanako
Inferno - The entire stage is set ablaze, dealing constant damage to everybody, Hanako included. The move doesn't end until the round is over, and Hanako is unable to act for the duration. Use it strategically or it may wind up killing Hanako before her opponent.
Hisao
Cardiac Arrest - The action freezes momentarily as an EKG line flashes across the screen. Hisao lunges forward and deals a fatal blow to his opponent. Instant-kill, but if it misses Hisao dies instead.
Lilly
Lights Out - The stage is plunged into complete darkness. The characters are visible as a white outline against black. No longer able to see, most opponents are helpless to defend against Lilly in this state. Lilly herself is unfazed and may mercilessly attack her target at will. Of course, this move becomes useless if the opponent happens to be another Lilly.
Kenji
Fortress of Solitude - Kenji entrenches himself within an impenetrable cardboard bunker, becoming immune to all attacks while he regenerates health and devises a master plan to dominate his opponents. He emerges in
full battle armor, prepared to dispense justice upon the battlefield. All of Kenji's attacks are greatly enhanced and he is nigh-invincible within his iron carapace. Eventually, the armor wears out and Kenji is vulnerable once more, assuming there is anyone left to oppose him.
Misha
Madness - Misha summons a horde of equally vociferous Mini-Mishas. You can imagine the horror.
Out of time defeat poses:
Hisao collapses clutching his chest and probably going "HHHNNNNNGGGG!!!" The heartbeat shader would be great here.
One of Emi's legs comes off. She falls down and starts crying.
Hanako: "I-I-IVEGOTTOGODOSOMETHING!" and runs off the stage.
Yea, I got bored and sat around working on this for a few hours...