Just a quick cover of an in-game music
Re: Just a quick cover of an in-game music
Holy shit! You mean I can finally hear a didgeridoo in mah KS music?
Imagine me and you...
Re: Just a quick cover of an in-game music
Haha! I don't think I could fit one in Afternoon even if I wanted to. I was talking about...
Re: Just a quick cover of an in-game music
I'd believe it, if it weren't so unbelievable.
Imagine me and you...
Re: Just a quick cover of an in-game music
Afternoon. As always it's meant to be listened on a loop, etc.
Enjoy.
Enjoy.
Re: Just a quick cover of an in-game music
Nice loop. It repeats cleanly. Good melody, though the main instrument is a tad overbearing. Not sure which one it was even in the original piece aside from it was a wind instrument.
Imagine me and you...
- Unami Araragi
- Posts: 66
- Joined: Wed Jul 08, 2009 4:28 am
- Location: In "The World"
Re: Just a quick cover of an in-game music
I liked it, Nocturne was also a good one.
Re: Just a quick cover of an in-game music
Time for akazaji's brutal critique on: Painful History
I believe it was your use of the drum that killed the sadness of the song. Your use of the drum took away from the focus on the piano, which is the driving force of the emotion laced in the piece.
Your drum consisted of a vastly faster tempo than the original(which had no drum), which eliminated the long pauses that helped to emphasize the melancholic ambience(courtesy of synths in the original). Using FL studio, you could have included some synths of your own for ambience or thrown in a violin or cello for a background effect.
Lastly and most importantly, I cannot get the image out of my head of a person slamming their fingers down on the keys when i listen to your version. there is no variation in note strength. All of your notes cut off somewhat crisply which coupled with the increased beat gives the melody an almost cheerfull feel to it. The original version is played slowly, softly, sadly, as though the player themselves felt the pain of the melody.
I believe it was your use of the drum that killed the sadness of the song. Your use of the drum took away from the focus on the piano, which is the driving force of the emotion laced in the piece.
Your drum consisted of a vastly faster tempo than the original(which had no drum), which eliminated the long pauses that helped to emphasize the melancholic ambience(courtesy of synths in the original). Using FL studio, you could have included some synths of your own for ambience or thrown in a violin or cello for a background effect.
Lastly and most importantly, I cannot get the image out of my head of a person slamming their fingers down on the keys when i listen to your version. there is no variation in note strength. All of your notes cut off somewhat crisply which coupled with the increased beat gives the melody an almost cheerfull feel to it. The original version is played slowly, softly, sadly, as though the player themselves felt the pain of the melody.
Re: Just a quick cover of an in-game music
A fast cover of Passing of Time.
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Re: Just a quick cover of an in-game music
Interesting threatening "city at night" spin on it.Juno wrote:A fast cover of Passing of Time.
Re: Just a quick cover of an in-game music
I didn't bother with the other songs but Parity has a few people on Audiosurf who've played it
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Re: Just a quick cover of an in-game music
I have to agree, Parity would be a good Rin's theme and not to mention quite a good beat to it.
Re: Just a quick cover of an in-game music
Almost better than the originals, good stuff! Actually, I prefer you version of Painful History to the original.
I say, additional crackfics are in order.
Shizune>Lilly>Rin>Misha>Emi>Kenji>Hanako.
Shizune>Lilly>Rin>Misha>Emi>Kenji>Hanako.
Re: Just a quick cover of an in-game music
Here's another cover: Cold Iron
Re: Just a quick cover of an in-game music
After quite a break, here comes The Student Council.