I am legally blind and would like to make my computer read the characters lines to me.
is there some way I can get ks to spit out the dialog to the console so I can pick it up with a script and feed it to a tts program, like some kinda debugging command line flag or something.
I am running linux kubuntu amd64
I was thinking of trying to make a bash script that could capture the console output from the game and send the character lines to a tts if that is I can even get the lines out while I am playing.
text to speech????
Re: text to speech????
I made some headway.......... strait into a brick wall. lol
newer versions of renpy support a function called auto_voice scroll down a bit and you will see it
if I could get my mits on that dialog.tab file mentioned on the page I linked to, I could make a script to get festival or espeek or something generate audio files from the lines and use the id to name the file.
trouble is I can't generate the dialog file from the compiled .rpyc files, I would need a dev to help me there if one would be kind enough.
then once I have made a directory full of audio files and provided I am interpreting the --help output from running ./Katawa\ Shoujo.sh --help right then I could run the game like this.
./Katawa\ Shoujo.sh --arg=auto_voice=<path to the audio files>/{id}.<whatever extension they have> and renpy should play the audio file that corresponds to the line of dialog on the screen.
or with my rotten luck it will not work at all.
newer versions of renpy support a function called auto_voice scroll down a bit and you will see it
if I could get my mits on that dialog.tab file mentioned on the page I linked to, I could make a script to get festival or espeek or something generate audio files from the lines and use the id to name the file.
trouble is I can't generate the dialog file from the compiled .rpyc files, I would need a dev to help me there if one would be kind enough.
then once I have made a directory full of audio files and provided I am interpreting the --help output from running ./Katawa\ Shoujo.sh --help right then I could run the game like this.
./Katawa\ Shoujo.sh --arg=auto_voice=<path to the audio files>/{id}.<whatever extension they have> and renpy should play the audio file that corresponds to the line of dialog on the screen.
or with my rotten luck it will not work at all.
Re: text to speech????
sooooo I am gonna continue working on this using the renpy demo games sense I can get a dialog dump from them, i can't go further with ks on this because I can't get the dialog.tab file without a dev helping me, so fingers crossed and I will keep you all updated on how this goes.