So are you saying that most people playing as themselves will end up with Ibarazaki and because you have to go out of your way to avoid her it breaks the point of trying to put yourself in Nakai's shoes. So do you want more opportunity's to go with different girls while being conciseness of your condition.Caesius wrote:This seems to be a consequence of Hisao having different personalities depending on who he "picks." Apparently, if you go on Shizune's path (choosing not to run with Emi, choosing "Maybe" for the nurse health choice), Hisao is in denial of his condition and won't tell Misha and Shizune why he's a cripple even when he gets tired out from throwing balls. But if he goes on Emi's path he's forced to come to terms with his limits, and on Lilly's path he calmly reveals his condition to Lilly and Rin when they're walking back to Yamaku -- either because he's comfortable with them knowing it, or because he gets a different personality from going after Lilly and Rin, but probably both. On Hanako's path I don't recall him revealing his condition, but if he did (or when he does in the future), it will probably only serve to have Hanako and Hisao support each other and come to terms with their respective conditions, rather than Hisao fixin' her up or Emi fixin' up Hisao.G3n0c1de wrote:Hindsight (and a replay) would show me that even if you choose not to race Emi, you are NOT supposed to let Misha/Shizune have any information about the nature of your condition. The choices are Make them be patient about it/Explode at them.
I guess what Aura wanted to do with the "Go for it" choice was have the player realize Hisao's limits, but still know that Hisao wouldn't be comfortable letting just anyone know his condition -- so Emi's path will definitely put a lot of emphasis on Hisao's condition, whereas if there's any focus on Emi's "disability" at all it will probably only deal with the history and how she managed to come to terms with it. Shizune's path, on the other hand, is for the "stubborn" Hisao, who refuses to acknowledge his condition. Then there's the Kenji bad end, for the "angry" Hisao who is in fact so devastated by his condition that it causes him to push everyone away, leaving him alone and broken (literally).
Unfortunately, even if statistically the results indicate that Aura had achieved what he had intended, in a practical sense the options would often not correspond to how the player would expect Hisao to react. The choices themselves aren't necessarily wrong, but are only wrong in the sense of how the writer of that scene interpreted the choice and how Hisao reacts to or executes the choice, which is the cause of the many "WTF?" reactions from players.
From the way Act 1 went, I imagine it will be difficult for different players to make correct choices on different paths depending on the player's own personality and the personality that is (supposed to be) ascribed to Hisao on that particular path. To make the right choices on the paths where Hisao's personality differs from the player's will require the player to determine Hisao's personality, with any errors in their interpretation of "X's path Hisao" resulting in "wrong" decisions which in turn lead to bad or lesser endings.
(feel for to correct me for I do not think I am getting everything your trying to convey)