Every action taken is Hisao's action? That's like saying there's no action in Mario Bros because the plumber is the one jumping on mushrooms and not the player.Pyramid Head wrote:No interactivity. All we do is turn the page, every action taken is Hisao's action. Sure we can choose to read multiple outcomes when Hisao is considering something but in the end there is nothing we do that influences things. Also there is no gameplay since there are no tests of skill or strategy.Oddball wrote:What makes it not a video game?Putting something that isn't a video game up against real video games designed as such is going to hurt it.
Yes. There is interaction. You choose Hisao's actions at various points which leads you to another choice later on. These choices lead you to either the good endings or the bad endings ("You win!" or "Game Over!")
The game play itself does have certain skill and strategy. The skill rests in how well you can read and predict the characters reactions to your choices based on the knowledge you have of them. No decision is in a vacuum. For each choice you're given, you have to think about what you know based on the characters, themes, and setting, and choose what you feel will be the most positive reaction. It's a far close to puzzle game or adventure game play than than the typical jump on the turtle or shoot the zombie interaction, but that doesn't mean you aren't using certain skills to get your good ending.
Tic-Tac-Toe is a game. There's hardly anyone in the world that would contest that, and it has far less choices available to the player. (Whether it's a good game or not is another matter entirely.)