There you have it. I do the stuff I do because I like it. While it's really wonderful that so many people love KS, I would've been just as satisfied if it had never been released to public. All this other stuff, interacting with our fans, reading feedback or discussions about KS, it tickles a different nerve that has nothing to do with my creative side.blueberry_Waffle wrote:Well, I'd be lying if I said I wasn't a little perplexed at how you could be so nonchalant about something that took up a large portion of your life as well as bring about a lot of good to the community (even if you are Hivemind who originally joined because he was literally bored haha), so that does leave me curious as to what exactly matters to you or where you get your motivation as a writer other than the obvious of doing it because you enjoy it, but then again I guess that's all you really need, and as long as you keep churning out work we will happily read it.Aura wrote:It's a hard to argue that KS isn't one of the greatest achievements or whatever, but I don't really feel I've achieved something great by making it. Essentially: sure, maybe, but I don't think it matters much. Too blasé?blueberry_Waffle wrote:A question to all the devs who worked on KS;
There has obviously been an overwhelming positive response from people with this game, and for all the right reasons. Most of you have spent ~5 years of your life on this project, slaving many hours during your free time for it to come to completion, and none of you were professionals in your given area. This, coupled with the fact that 21 people from literally around the world managed to pull off a VN of this caliber when most others would fail is unparalleled (to my knowledge). I think it would be safe to say the outcome of this project was better than everyone expected.
Factoring these thoughts in(correct me if I have assumed too much), would you say that this is one of your greatest achievements (if not the greatest) in your life?
As always, Thanks for an amazing read
I think from our perspective, KS doesn't feel like such a great achievement because we view it with different eyes than the people who read it. For most of us, KS was a motor for learning our respective trade, and of course the kind of teamwork a project like this requires. We did a lot of stuff wrong with KS, and we surely could do a lot better, having learned our lessons. When I think of KS, the first thing to come to my mind is not the game itself, it's the time we had together making it, which is hard to crystallize into a sense of a single "achievement". However for me, it's by far the more imporant thing. It was time I spent learning stuff I didn't think I would do, hanging out with some nice people and calling them fucktards daily. Ultimately, I think we loved (and hated) the project a lot more than the end result.