Ask!

A forum for general discussion of the game: Open to all punters


TheHivemind
Path Writer
Posts: 865
Joined: Thu Apr 26, 2007 7:01 pm
Contact:

Re: Ask!

Post by TheHivemind »

HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject :D
Nope.
Silentcook
Carelessly Cooking You
Posts: 2572
Joined: Thu Mar 06, 2008 8:22 am
Location: Imola, Italy

Re: Ask!

Post by Silentcook »

HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject :D
A few minutes here and there, many months ago. And nope, no thoughts in particular.
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.

Image
User avatar
Tidus
Posts: 38
Joined: Sun Mar 23, 2014 1:54 am
Location: New England, USA

Re: Ask!

Post by Tidus »

Just a quick question out of curiosity, aimed at any devs who wish to answer, and on their respective character. If you had to choose a VA or seiyu for your character, that most resembles the way your character sounds in your head, whom would you choose?


I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
Bring her back...
Can you smile for her?
...or take me with her.
User avatar
Atario
Posts: 1336
Joined: Sat Mar 09, 2013 5:06 am
Location: San Francisco Bay Area

Re: Ask!

Post by Atario »

At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
NB: none of the above is a request

Mutou Gets Fired — a little one-shot fanfic I wrote
User avatar
Aura
>has heterochromia
Posts: 3282
Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

Tidus wrote:Just a quick question out of curiosity, aimed at any devs who wish to answer, and on their respective character. If you had to choose a VA or seiyu for your character, that most resembles the way your character sounds in your head, whom would you choose?


I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
I've never thought this much (Rin doesn't even have a particular voice "in my head"), and I'm not familiar enough with voice actresses to really even answer.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
User avatar
Aura
>has heterochromia
Posts: 3282
Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
Difficult question, because working on KS often wasn't continuous or easily measurable, not that I ever tried to. Maybe 25-30 hours on the long end of a "KS work week" could be somewhere in the right ballpark.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Silentcook
Carelessly Cooking You
Posts: 2572
Joined: Thu Mar 06, 2008 8:22 am
Location: Imola, Italy

Re: Ask!

Post by Silentcook »

Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.

For comparison, most of the process ran on a 50% or so.

Odd choice for an unit of measure, by the way... :?:
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.

Image
User avatar
Kon22
Posts: 43
Joined: Mon Dec 09, 2013 7:32 pm

Re: Ask!

Post by Kon22 »

It's a stupid question but, is the game currently being translated/there are plans of translating it into more languages? I ask specifically for spanish.
Comrade
Posts: 1230
Joined: Wed Dec 12, 2012 9:29 am
Location: Micheal Levi's lyre is real good yo

Re: Ask!

Post by Comrade »

Whats with the ugly ass portraits in Yamaku hallways?
Founder and cheif librarian ofThe Yamaku Library, A Fan Fiction Archive
Vice president of the Yamaku Book Club
Sea wrote:Comrade, as Khan Bek has convinced me to give Democracy a try.
"French are just Spanish Germans, therefore Mexicans."
An American, 2014
User avatar
Aura
>has heterochromia
Posts: 3282
Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

Kon22 wrote:It's a stupid question but, is the game currently being translated/there are plans of translating it into more languages? I ask specifically for spanish.
Yes, and yes specifically for spanish too http://ksesplatino.blogspot.fi/
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
User avatar
Aura
>has heterochromia
Posts: 3282
Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?
What about them? They're just an eyecatching background feature.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
User avatar
Atario
Posts: 1336
Joined: Sat Mar 09, 2013 5:06 am
Location: San Francisco Bay Area

Re: Ask!

Post by Atario »

Silentcook wrote:
Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.
Jeesh. The whole month?? Can't say I'd blame you…
Odd choice for an unit of measure, by the way... :?:
It's a pretty standard situation for most workin' stiffs.
Aura wrote:
Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?
What about them? They're just an eyecatching background feature.
Are they part of the actual location photographed, or were they created and inserted specifically for the game?
NB: none of the above is a request

Mutou Gets Fired — a little one-shot fanfic I wrote
User avatar
Aura
>has heterochromia
Posts: 3282
Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

The latter. We wanted a way to visually separate the different corridor backgrounds from each other.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
TheHivemind
Path Writer
Posts: 865
Joined: Thu Apr 26, 2007 7:01 pm
Contact:

Re: Ask!

Post by TheHivemind »

Man those portraits are fucking gorgeous, what are you talking about "ugly-ass."
User avatar
Kon22
Posts: 43
Joined: Mon Dec 09, 2013 7:32 pm

Re: Ask!

Post by Kon22 »

At some part of the project did you feel like "Oh, just put that there. Let's finish this"? More like, rushed something? Just a question. Not that anything in the final release feels rushed. But with a work so extensive, well, I guess something like that might happen.

Also, some of the "side stories" that appear in some routes. Like, Kenji stealing books and Yuuko's boyfriend. At some point did you intended to finish them, or they are already finished? Like, are they there just for giving some clues/background story and nothing more?
Post Reply